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Thulsa Doom's first hour at WW Grand Finale 2001

 By David of the Bad Monkey's

This is Thulsa Doom's crew's account of the first hour at Wayne's World Grand Finale 2001. We set out from the south base to hold off a quick advance by the opposition on the west road.  Our troops (about 150) were heavily engaged with the enemy near Sinker Town.  We drove up to the front lines, driver yells "LAW Rocket 50 feet ahead of us".  Both gunners open fire on his position hiding behind a tree. Almost immediately we see a marker in the air from behind the tree and we cease fire on his position.  There happened to be two people behind the tree.  The second one leaned out the other side and before we could react he fired hitting us in the front side.  However, this player did not bother to use LAW rocket paint, which is a different color from the infantry paint and we were still in the game.  Approximately 5 seconds after the ref called us "live" the player with the LAW rocket was walking off the field.  We slowly made our way to the ridge above sinker town.  The enemy players were mostly running the other way.  It did seem like an endless supply of enemy players were in the area to shoot at and then see walk off.  We're now about 45 minutes in the game.  We successfully cleared out Sinker Town and could see our own troops moving up to attack from sinker town.  The enemy was definitely seeking better positions.  Both gunners inquired to each other about how many shots they had left.  Each was on their last hopper full.  In the first hour of the game we had shot almost 2 cases of paint.  Tippmann knows what their doing (1600 shots off 20 oz. of CO2), Who says a Model 98 is a gas hog?  I was the top gunner at this point.  I told the front gunner to load the main gun.  I called a ref over to follow us and verify what we hit.  Then the driver proceeded straight to the enemy Headquarters.  On the way there we passed by two enemies.  I did not want to shoot because it might alert the headquarters security.  I yelled at them to "take the hit", but by the time they turned around we were 40 feet away and I let them go on their way.  The insertion point for the other team leads to the trail we were on.  About 10 players who were inserting stopped, turned around, and walked back to the insertion point. It didn't seem like they wanted any part of what was about to happen.  Looking at the headquarters, we saw about 120 enemy troops standing in front waiting for missions.  Almost all of them looked at us, saw we were not shooting and went back to their conversations.  Without firing a shot, we pull up to within 10 feet of the enemy Headquarters.  We see the Base ref Nightstalker sitting in his chair tanking a break.  I tell the front gunner "on 3, hit the command shack".  1,2,3  WHOOSH!!  Nightstalker falls out of his chair in surprise.  The ref we brought with us is calling the base dead.  I open fire on the huge crowd.  Immediately 30-40 guns go up in the air from the first few seconds of firing.  Then the fun part, approximately 100 enemy forming a circle around the tank and firing as fast as they can.  I found out very quickly, the weighted netting was not designed to stop that volume of paintballs.  Five or six paintballs would be hitting almost every part of the netting for the next 10 minutes.  The netting would fly up and I would get hit the next dozen paintballs coming in.  This was pretty cool.  Talk about an adrenaline rush.  The firefight continued for several minutes.  Many more enemy soldiers were walking off the field.  Then the ref yells out that we were hit by a grenade.  Which immobilized us for 5 minutes.  In this 5 minute time period, the insertion window opened and about 100 more enemy players came on the field and took up positions in a circle around the tank.  All we could do was watch.  Then the five minutes was up and the firefight began again.  I could not hear the spaces between the paintballs hitting the sides of the tank.  The shooting was the most intense of the entire game.  Then we find out one of the enemies had hit us with a satchel charge and we were eliminated.  The front of the tank had a half-inch deep puddle of paint on it.  I looked like somebody had painted me with a paintbrush from the chest to the top of the head.  We're not talking about splatter here we estimated I had about 200 breaks on me and my Model 98.  The model 98 which had started out black, was now solid white.  And it still shot great.  It took us about 20 minutes to get cleaned up.  That was how we started the Grand Finale at Wayne's World.  As soon as we checked in at our base, Chester hands us a mission "attack enemy headquarters".  I'm just glad this time I was driving...     Check us out in Paintball Sports International March 2002 and Paintball 2Xtremes March 2002 issues