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Fred Schultz vs. The Tank
By Jim Bergles
It was a cold morning at Paintball Sams when the sound of the mighty 8hp
Briggs and Stratton was first herd on the field. Players were skeptic. They
thought it was another generator starting up to runs lights and heaters for the
buildings. Once the operating temp was at its level I hopped in and rolled it
out from behind the main building and came to a stop in the orientation area.
Just the look on the players’ faces was enough for me. They were pretty much
taken back by what I had built. I got the “hey that’s cool” to the “Hey
what is it”. Then once a big enough crowd was their one person asked, “your
not going to play with this are you?” I paused for a moment and Said “Hell
Ya”. Then the crowd got restless and it set in. Does it shoot? How do you
destroy it? Who drives it? Can we shoot the driver? Whose team is it on? These
were all questions we would address at the Pre Game orientation.
All the question for the tank were answered in the orientation so
everybody knew that they were not allowed to climb on it, roll it over, pull the
driver out, shove logs between the tires and last they could not burn it. The
game was now set. As for Fred Schultz I did the welcome to Paintball Sams and
hope you have a good game bit and then showed him the tank. He was impressed
with it and looked forward to playing with it. Little did he know that he would
soon be on the receiving end of it, very soon.
The first big game started as usual with both teams at their starting
positions. Each side knew the tank would be somewhere in the middle sitting
neutral waiting for 3 players from one side to find it to make it active. The
horns blew and I knew in about 3 minutes players who could run fast would
be out looking for the tank close to where I was hid. As the time ticked by I
was playing some Scottish Highlander Music over the tanks sound system. To top
off the tanks first performance the tape player just happened to be Amazing
Grace. I was thinking what a fitting start to the end if this did not go right.
Listening to the bag pipes play I lost track of time and no sooner had I
remembered the horns to start the game somebody was pounding on the side yelling
“white tank, white tank” I jumped up in my seat and stared out the netting
at the white team, who were there. They now had control of the tank. My spotter
gave me the thumbs up to move. I gave the players the best possible route for me
to take the tank to make the best use of it. At that point there must have been
30 to 40 white players by now behind the tank. They wanted to see it go, and
just what it could do.
We took the western most path to head to the far castle. This would lead
us through the barrel field, which would be a great zone of fire for the tank.
The point men started to receive fire from the opposing team, which just happens
to be making their push into the other end of the barrel field.
This was going to be a good battle. We could here the fire starting to
pick up as more players came up to the skirmish line. I worked the tank up the
twisty trail being careful not to rip the turret off on any low hanging
branches. I could now see the back of our point players coming up. The sporadic
fire from the long ballers was now hitting the tank. This was getting better, a
lot better. As I made my way past the point men I was now in the open and
becoming the biggest paint magnet on the field. It was getting hard to here as
every enemy player who was in range of me opened up on the tank. It was just
like being in a hale storm. Stopping the tank and scanning out the gun ports I
found my first target. He was shooting from between 2 barrels about 30 feet
away. I reached up for the trigger on my trusty Carbine, rigged with a special
motor to pull the trigger when I squeezed the fire button. Seeing I could not
really sight down the barrel I made a guess and let her rip. I covered the air
about 6 feet above his head with the first volley. Making adjustments I fired
again and found the top of the barrels he was behind. I made another adjustment
and waited for him to pop out again. Sure enough there he was, squeezing the
button I could here the carbine jump to life and the barrels soon turned yellow
and a players hand shot up in the air with his gun sporting his barrel plug. He
was out, my first confirmed kill. I was happy I hit somebody. This battle got
more intense as players pushed forward. By this time I was chewing up the other
sides point players pretty good. They stopped advancing on the tank for now and
rethought their plan. Ii should be noted that it takes 3 players of the other
team to surround the tank to capture it and then it would be theirs. The
Blue team came back hard on the tanks left side, which had more brush in it. The
battle intensified again and this time my team was starting to drop. Someone
called for the tank to push forward to the next set of barrels. Down went the
gas pedal and forward went the tank. I reached the next set of barrels, which
were about 5 in a pile. Stopping there, the battle continued on. At this point
the tank has sent out about 1000 rounds and I was reloading. My first tank I had
to reload by opening a hatch behind the turret and stick my arm out to dump
paint into the hopper in the turret. I would get out of my seat, stand up the
best I could and try and perform this feat without getting my arm shot up. I
never did get hit as long as I had that style turret. Loading the hopper I could
here people yelling that they are rushing the tank. I leaned forward from the
back of the tank to see out the sight port and low and behold whom did I see
charging the tank? It was Fred Schultz, and he was running hard to get up to it.
His distance was about 30 feet when I first seen him. All I could do was reach
up and grab the fire button to send out some rounds before he got to the tank.
Without aiming I let loose a volley to catch any of the charging hoard. At the
point the gun started to fire it hit Fred at about mid thigh. I fired about 6 to
7 rounds before I could here people yelling, “blue tank, blue tank”.
I took another look out the port to see the damage. Well I only hit one
player and that happened to be Fred. He got stitched starting from his thigh all
the way up to his shoulder. It just happened that the gun was pointing in the
perfect direction when I pulled the trigger. And the closer he got the high the
hits got. He ran right into the line of fire and got all 6 hits. I found out
later that the refs were giving the capture to him because at the point where he
started to run up. My last white player that was with the tank got hit. This
would have made me neutral right before his charge. The time frame of this was
about 2 to 3 seconds when it all went down. But the average player would have
been yelling about being shot up, but not Fred! He was more concerned that his
team got the tank and that he got the capture. His
team turned the tank around and took it back to the white teams castle and over
ran their fort and won the game with style. Fred was the only person to ever
charge the tank in the last 3 years. Other players figured out you just have to
shoot the players around it and then surround it and its yours. This is no
longer the case now. The rules will be changed for our spring game 2002 where a
tank can operate on its own. A satchel charge can take it out or the anti tank
gun only. Hats go off to Fred for his great feat of bravery or until some kid
with the satchel charge this spring does the Kamikaze attack and gets him self a
tank.
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